Case study · Consumer education · iOS

Histia: making world history fit in five minutes

I designed, built and grew Histia, a world history app that turns the past into short narrated stories, daily facts and quizzes. Here is how the product decisions were made.

~€300monthly recurring revenue from subscriptions
78narrated stories in the library
90+SEO pages on histiaapp.com

The problem

Plenty of adults say they want to know more history. Very few open a 600-page book after work. What they do open, dozens of times a day, is their phone. The opportunity was not "another history app" but a format that competes with scrolling on its own terms: short, visual, finished in one sitting, and genuinely memorable.

Product decisions

Histia home screen A narrated Histia story A Histia quiz

Where AI does the work

A content app lives or dies on volume and quality at the same time. One person cannot write, voice and illustrate dozens of stories by hand, so I built a pipeline:

The model drafts, the editor decides. Every story still gets a human pass before it ships.

Growth engine

The data was clear early: most installs come from people searching the App Store. That made distribution a search problem, so I work it from two sides.

Go deeper

I wrote up two parts of this in detail: the AI content pipeline and the ASO playbook.

What I'd tell another founder

Pick the distribution channel before you build the feature list. Histia's roadmap is shaped as much by what people search for as by what they ask for. That's the lens I bring to every app audit.